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It was depending on figuring out where it was called from, but the logic was unreliable and there is no apparent way to fix it.

Prerequisite is TiltedCore/PR #12 being merged and xmake-repo updated to include version v0.2.8 of TiltedCore, so this will stay draft until that happens.

Fixes: now, it switches spoofing on just before loading SkyrimSE.exe (so the loaded DLLs see the path they expect).

The required companion fix in TIltedCore:TiltedPhoques::GetPath() persists the value found originally, so it doesn't change out from under with late callers. If your code has only late callers, just add a call before loading your game binary.

It was depending on figuring out where it was called from, but the logic was unreliable and there is no apparent way to fix it. Now, it switches spoofing on just before loading SkyrimSE.exe (so the loaded DLLs see the path they expect).

Requires a companion fix in TIltedCore:TiltedPhoques::GetPath() to persist the value found originally, so it doesn't change out from under with late callers. If you code has only late callers, just add a call before loading your game binary.
@rfortier rfortier force-pushed the fix/TiltedCore-TiltedPhoques-GetPath branch from 3e63256 to 6f4ab19 Compare November 21, 2025 22:18
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